The Three Musketeers
It's time for the Annual Garbage Throwing Competition! Pick up Garbage, Throw the Garbage, Scan the Garbage, it's a game about Garbage (and shooting away distractions)!
Cahal McCreesh, Charlie Boyd, Josephi Rafferty & Nikola Macherowska
This is a demo of a university project We've been working on over a four week sprint. We intend to add more features, and welcome any feedback you may have.
Fearghal Kelly
Just communicate with your telegraph machine! It couldn't be morse-simple
Conor Campbell
Welcome to Dugby! This prototype of a larger game is part of a research project into AI in video games and how it affects user enjoyment. The full details of this research can be found here - please read this information prior to playing the demo. While this game can be played on mobile devices, for best user experience please play it on a laptop or desktop computer. Once you have finished playing this demo (around 15 minutes), please complete this survey (around 5 minutes). The survey is completely anonymous - some limited demographic data is collected in order to ensure the survey population is representative. Enjoy, and feel free to email cfc502@york.ac.uk for more information on Dugby and this research!
The Nameless
David King - Scripting Jed Kempton - UI/Level Design/Environmental Art Stephen McDowell - Level Design/Environmental Art Vilius Dikinas -3D Modelling
DIGITAL DULLAHAN LTD
Night Strike is a third person character action game where you play as a broke vampire trying to make ends meet. Fight off hordes of the night and make it look flashy for the camera in this comic book style action game drenched in a 2000s aesthetic. The core Digital Dullahan team working on Night Strike is Najib Magee, Scott Getty, and Morgan Lai, with the team based out of Down.
Tiago Interactive
Nutri Mayhem is a casual game that gamifies nutrition.
Tristan Newbrook
Obscure Sorrows is retro inspired arcade Shmup You play as TOR a vicious “Blossom” who seeks to rid the world of any who seeks to destroy her flowers.
Comedy Séance
Part of Indie Dev prototype fund, a prototype of a Thief inspirsed WW1 game
Mark Cannon, Mathew Price
Melodic
Slime Spectrum is a mobile puzzle game in which you must navigate a slime cube through a variety of levels by rotating your phones display to change the direction and gravity that the slime cube moves. the game currently features 20 levels and a variety of puzzles involving a colour switch mechanic, moving platforms and different traps you must avoid to make your way to the goal. This was a 4 week group university project that we do plan on developing further with plans for both android and iOS down the line. Melodic Team Members: Dylan Markey, Matthew McKenna, Darragh Conlon & Matthew McDowell.
SLAP-BANG! Digital
An adrenaline fuelled beat 'em up heist game! Take control of two characters, Smash and Grab, to loot each level as quickly as possible. Both characters are connected together by a rope. This allows for dynamic, fast paced traversal and combat mechanics as Smash can throw Grab to grapple hook around levels, grab loot and/or enemies to dispose of them quickly.
Outsider Games
Hunt down tax-evading billionaires and rebuild society in a hand-drawn, action-roguelite platformer inspired by 90's comicbooks.
Josh Devlin
The Paddock is a first person game about keeping dinosaurs from getting into a facility. Players must complete a set amount of night shifts to complete the game, every night they survive they are rewarded with an upgrade that will help stop the dinosaurs from getting inside the facility. Inspired by games such as FNAF and Slender the arrival.
Dott Studios
The Silver Cord is a cosy puzzle platformer adventure where your soul has wound up tied to your favourite doll. Joined by a silver cord, astral project your way through puzzles as you search for a way to undo the spell.