Ambertail Games is an independent games studio based in the heart of Belfast, Northern Ireland. We’re looking for a talented Shader/Technical Artist to help us make Amber Isle visually stunning while maintaining performance. As a part of our small team, you’ll become a key member in crafting what we hope will be something extraordinary.
Working within our Programming Team, you’ll combine creativity and imagination with technical expertise - bridging the art & engineering disciplines to implement content and develop features in Unity.
Collaborating closely with the Art and Technical Directors, you’ll be tasked with crafting shaders and visual effects in Unity. You will be responsible for creating the desired look and visual feel of Amber Isle, whilst also having the freedom to explore and suggest your own ideas and approaches.
Our ideal candidate is passionate, self-motivated, and technically minded with an artist’s eye. If you enjoy creating vibrant, rich worlds that you could get lost in, this could be the role for you!
- Author and polish shaders in Unity with the use of lighting, rendering, and post-processing effects to create the desired look and visual feel.
- Ability to create and animate visual effects.
- Be a bridge between art and programming teams to understand the visual and technical requirements.
- Receiving and applying feedback from the Technical & Art Directors, sharing your feedback and opinions where applicable and generally having a good attitude towards learning and improvement.
- Maintain excellent communication and collaboration with the rest of the team. (We love sharing resources, techniques and ideas so we can all grow and learn together!)
- Optionally: Develop content pipelines to efficiently manage assets between external software and Unity.
Experience & Skills
- At least one year’s experience working as a Technical Artist in the games industry.
- Experience working with Unity and its Universal Render Pipeline.
- Experience creating shaders in Unity, using Shader Editor, ASE (Amplify Shader Editor), or HLSL (High-Level Shader Language).
- Knowledge of shading, lighting and rendering techniques.
- Knowledge of creating tools and pipelines for art assets.
- Good communication, interpersonal and organisation skills.
- Ability to self-manage tasks and priorities.
- Ability to work efficiently and be proactive with time management.
- Practical organisation skills and the ability to follow established conventions.
- A great team player, willing to work collaboratively and receive feedback or guidance from the rest of the team.
Nice to Have:
- Have at least one released game credit.
- Experience with HLSL and related shading languages.
- Modelling experience in Blender or alternative suite.
- Knowledge of Unity particle systems and Visual Effects workflows.
- C# experience to design and build tools.
- Knowledge and/or love for all things dinosaur/palaeontology is always a bonus!
Life at Ambertail
Ambertail Games prides itself on being an enthusiastic yet small studio, which allows us to invest much more into each team member. We aim to create an open and collaborative environment, and we believe that our team creates the best work when they have a range of perspectives and experiences to draw from. We want everyone on the team to feel that they’ve left their mark on the world of Amber Isle!
We’re advocates for a healthy work-life balance. We are firmly against crunch culture, and believe that our team creates their best work when well-rested, relaxed and respected!
This part-time (15-20 hours per week) freelance contract is expected to last approximately 8 weeks, possibly extending if applicable.
We welcome and encourage applications from qualified candidates regardless of sex, race, disability, age, sexual orientation, gender identity, marriage or civil partnership, pregnancy or maternity, religion or belief.
How to Apply
To apply, please send the following to email@example.com with the subject line ‘Ambertail: Shader/Technical Artist’.
- A copy of your CV/Resume
- Your portfolio, demonstrating examples of relevant work
- Optionally, a cover letter detailing your suitability for the role (maximum 1 page).
Applications close Friday 10 June at 12:00 GMT.